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Don't Get Tagged!

  • How to Play:

  • Rock, Paper, Scissors will be used to determine who will choose first to start as the Evaders (wears flags) or the Chaser (flag puller).

  • There will be 2 teams with a minimum of 5 players, maximum of 10 athletes per team. Or if sign up numbers are uneven, some teams may have an extra player in this case.

  • One player from each team opposes the other at opposite ends of the Duo (playing field). Having only 2 players total on the playing field at one time.

  • Evaders must wear two flags while in the Duo, but only one flag needs to be pulled to score.

  • Game will start with one referee, starting the game with a whistle.

  • Each Chase round will have 20 seconds to either Evade the Chaser or the Chaser will pull one of the Evaders flags within the 20 seconds.

  • If the Evader gets away within the 20 seconds that team gets 2 points.

  • If the Chaser pulls one flag that team gets 1 point.

  • All players must stay in guided boundary lines; stepping out of the guided boundaries will cost that player that round.

  • Four quarters of 8 minutes for age groups 5&6 & 7-9

  • Four quarters of 10 minutes for age groups 10-12 & 13-15

  • There is one 5-minute half time.

  • Rules:

  • Player’s must have their flag belt over their shirts.

  • Player’s will be responsible for their flags being secure. Any malfunction during any round of a player’s flag will result in that team to forfeit that round only.

  • Player’s at any given time cannot grab their own flag to adjust it or to protect it from being pulled or dropped. This action will forfeit that player’s round.

  • Please as the Chaser do your best and practice to only grab the players flag and not their clothing.

  • Chaser’s cannot grab an Evader's clothes to pull them closer to pull their flag. Doing this will forfeit that player's round & point goes to the other team.

  • Cleats are allowed at outdoor events.

  • No helmets allowed!

  • Mouthpieces Optional

  • Shin guards, elbow pads, knee pads are optional!

  • Teams are encouraged to be coed.

  • One coach or adult supervision required for all age groups. Age groups 10-12 & 13-15 do not require a coach but at least have adult supervision.

  • Players from each team are allowed to move within anywhere of the boundary lines. This includes jumping on top, jumping over obstacles, underneath, or even through obstacles.

  • Athletes will rotate in order before that athlete can go again.

  • After each quarter coach or players can change up their rotation. This ensures equal playing time for each Athlete.

  • How to Win:

  • Game will be played in 4 quarters with an option of overtime.

  • Team with the most points at the end of 4th quarter Wins the Game!

  • If over time is required, half a round will be given to determine the Winner!

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